About Adventures of Sir Bearington
Step into the paws of Sir Bearington, a brave bear with one dream — to earn the title of knight. Serving under the newly crowned King Moosington, you’ll take on quests, battle dangerous foes, and rise in power as you fight for your place in the kingdom.
But not all is as it seems. The deeper you go, the clearer it becomes: Moosington’s rule hides dark intentions. To save the land, Sir Bearington must rise above his oath and challenge the crown itself. He won’t face this journey alone — by his side stands the cunning and loyal Corgnilious, ready to help turn the tide.
Key Features
- Epic Quests & Boss Fights – Hunt for loot, take on mighty foes, and grow stronger with every victory.
- Deep Character Customization – Build your bear your way. Choose between magical power, protective magic armor, or brute physical strength with melee combat and heavy armor.
- Progression That Matters – Gain talent points, forge unique builds, and adapt your playstyle to every challenge.
- A Story of Loyalty and Betrayal – Discover the truth about Moosington’s rule and decide the fate of the kingdom.
Forge your legend. Claim your destiny. And lead Sir Bearington from humble knight-in-training… to ruler of the realm.
Activity Log
version: 0.1.10
November 01, 2025 - Christmas Update
CHANGES
- Updated the main menu to be more festive
SCREENSHOTS
version: 0.1.9
October 29, 2025 - Target Selection outline
CHANGES
- Nameplates now have a yellow border around them when the enemy is selected
SCREENSHOTS
version: 0.1.8
October 28, 2025 - Gameplay revamp + tab targetting
CHANGES
- Changed the way the player camera works, instead of locking it to the cursor, you now have to hold left click to pan, with left + right click to move in the direction like an mmorp
- Abilities arent aimed anymore, instead the player can now click on enemies and target them
- Added UI frame to show what enemy the player is targetting
- added the ability to tab target nearby enemies
SCREENSHOTS
version: 0.1.7
October 25, 2025 - XP and Damage Adjusted
CHANGES
- staff fireball base damage: 10 -> 25
- enemy xp formual: 45 + 5*level -> 95 + 5*level
Version: 0.1.6
October 5, 2025 - Added Quest system
CHANGES
- Added a golden frog quest giver
- Added quests quest giver can give
- Added UI element to see active quests on the screen
- Added UI element where you can select what quest to pick up from NPC
SCREENSHOTS
Version: 0.1.5
October 4, 2025 - level system redesigned
CHANGES
- Adjusted XP from enemies
- was: Enemy HP -> now: 5*lvl + 45
- Player xp required formula changed
- Added a new equipment item: Uncommon Mage Hat. Drops from enemies with a low drop chance
Version: 0.1.4
October 3, 2025 - Redesigned equipment stats
CHANGES
- reduced max level from 50 -> 20
- Updated WoodenStaff stats to use the new stats system
- reduced STR to +1 / lvl
- reduced INT to +1 / lvl
- removed armor
- New Equipment stats:
- Health
- Health Regen
- Mana
- Mana Regen
SCREENSHOTS
Version: 0.1.3
October 2, 2025 - New ability type and new ability
CHANGES
- Added logic to create castable abilities
- Added new UI element the cast bar
- Added new ability the black hole
Black Hole Ability
- Cast Time: 3sec
- Mana Cost: 200
- Ability Damage: 150
- Cooldown: 15sec
SCREENSHOTS
Version: 0.1.2
September 30, 2025 - Inventory System revamp
CHANGES
- Player can now drag and drop items around the inventory
- Drag and drop things out of inventory
- Drag and drop onto character panel to equip items
- Replaced Wooden Staff Icon
- Added Warlock Talent Tree
- Added first warlock ability DeathBolt, a single target ability that applies a DoT on impact
Mage Changes
- Reduced passive talent from 25 INT -> 5 INT
SCREENSHOTS
Version: 0.1.1
September 29, 2025 - Ability balance changes
CHANGES
Fire Rain Changes
- Damage: 10 -> 8
- Mana cost: 60 -> 100
FireBall Changes
- Damage: 30 -> 40
Version: 0.1.0
September 28, 2025 - Main Menu Update
CHANGES
Main Menu Changes
- Added Game Version text bottom right
- Added Credits Button
- Added Settings Button
- Added idle Sir Bearington holding 2 swords
- Added background environment
- Added title text
Fire Rain Changes
- Cooldown: 15s -> 10s
- Damage: 15 -> 10
- Mana cost: 30 -> 60
Enemy Nameplate Changes
- Enemy levels will now be colored
- Enemies 10 levels or higher will not show level instead will show ??
- Enemies 6-9 levels higher than player will be red
- Enemies 3-5 levels higher than player will be orange
- Enemies within 2levels of player will be yellow
- Enemies 3-9 levels lower than player will be green
- Enemies 10 levels lower than player will be gray
BUG FIXES
- Fixed bug where dragging ability from talent tree somewhere other than actionbar caused it to get stuck and cause errors
- Fixed bug where placing an ability on actionbar with an ability already there caused the action bar slot to contain both abilities
- Fixed bug where having 2 or more of the same ability would only show the cooldown on the main instance of the ability
SCREENSHOTS
Version: 0.0.46
September 27, 2025 - Loot table Update
CHANGES
LOOT TABLE CHANGES
- Enemies cant drop rare or higher quality anymore
- Chest starts with a common sword and a common staff
WEAPON CHANGES
- Common Wooden Staff int reduced from 7 -> 3
- Common Wooden staff dmg reduced from 12 -> 5
BUILD SETTING CHANGES
- Added Game Icon
- Updated build version from 0.1.1 to 0.0.1
ABILITY FIRE RAIN CHANGES
- ManaCost 20 -> 30
- Damage 30 -> 15
Version: 0.0.45
September 26, 2025 - Passive Talents
CHANGES
- Added passive talents, they can increase player stats (armor / strength / intellect) or change ability stats (dmg / CD / Mana cost)
- Updated Mage talent tree
- Updated Priest talent tree
- Added tooltips to passive talents
SCREENSHOTS
Version: 0.0.44
September 25, 2025 - New Character Scene
CHANGES
- Added new Player Scene, contains player and game manager object. Now player will not be despawned when entering other maps
BUG FIXES
- fixed bug where going to main menu and back into game would cause refernece to talent text to be broken because callback was never removed
- UpdateMana and UpdateHealth now check if callbacks are null
- Added logic to loading scene to stop time while scenes are loading. Player was falling through the ground because player would load before the world
SCREENSHOTS
Version: 0.0.43
September 23, 2025 - player stats and xp scaling update
CHANGES
- Max level for player is now 50 was 20
- Enemy now take reduced damage if higher level than player
- Enemies now take increased damage if lower level than player
- Added common tier mage hat
- Updated enemy loot table
- New FCT (XP), which now spawns when player gets XP
- Enemies give reduced xp if they are 5levels or lower than the player
- Updated Mana regen for player. Was 3% every 2sec, now 5 + INT / 2 every 2sec
- Updated HP regen for player. Was 3hp every 2sec, now 5 + STR / 2 every 2sec
- Player now starts with 500 mana was 200
- Both HP and Mana scale using 500 * 1.055^(lvl - 1)
- STR and INT now provide 1% to max HP or max INT per point
BUG FIXES
- Fixed healing potion starting count at 0 in inventory
- Fixed Coins starting count at 5857 in inventory
SCREENSHOTS
Version: 0.0.42
September 22, 2025 - NEW ABILITY!!!
CHANGES
- Added FireRain an AOE ability that spawns meteors that land on enemies doing damage
- Moved check for cooldown and instantiation to ability SO
- MagicAbilityScript (FireballScript) does not do math for damage anymore, ability SO does
- Refactored Ability SO, it now has references to playerStats, ability Icon and cooldown. It also tries casting and sets itself to be on CD
- Added TalentSlotHandler which automatically fills in icons, abilities and other things required for the talent slot to work
BUG FIXES
- Fixed bug where abilities did more damage than they should have
- Fixed bug where in the build it wouldn't show ability cooldowns
SCREENSHOTS
Version: 0.0.41
September 21, 2025 - Bug fixes + Exit Button
CHANGES
- Added exit game button in the main menu
- Added in-game debugger console
BUG FIXES
- Fixed bug where all dropped items were retained in the manager scene
- Fixed bug where loading screen was open after loading world scene in build
Version: 0.0.40
September 20, 2025 - Wooden staff update
CHANGES
- Refactored logic for beams, beams now are handled by the ScriptableObject
- Wooden staff now has additional rarities: Uncommon, Rare, Epic, Legendary
- Added a Quit button to the main menu
Version: 0.0.39
September 19, 2025 - XP update + new Staff
CHANGES
- MageHat stats update: Int was 150 now 35
- Staff of Jordan Dmg and Int was 5 now 35
- Added new Wooden Staff of common rarity
- Updated amount of xp dropped from enemies. Xp now scales with enemy hp
- Adjusted player XP required to be more inline with new xp drops from enemies
BUG FIXES
- Fixed bug where XP bar showed "New Text" before getting xp
- Fixed Interactable not set for DroppedStartingSword bug
SCREENSHOTS
Version: 0.0.38
September 18, 2025 - BUG FIXES
CHANGES
- Updated enemy HP scaling with a new formula. Under level 8 they will have less hp, over level 8 will have more
FIXES
- Fixed bug where tooltips were misplaced in the build of the game. They were offset from the mouse position, and didnt correctly track movement
- Fixed bug where talent tree icons would reduce in size everytime the player would drag an ability to the actionbar. Only occured during the build of the game
- Fixed bug where ScrollingCombatText would spawn below the ground when enemies were on hills
- Fixed bug where enemies with more than 500hp would not correctly display hp and would require a hit to update
SCREENSHOTS
Version: 0.0.37
September 17, 2025 - Enemy Spawner Overhaul
CHANGES
- Added spawners all over the map
- Enemies despawn when far enough from the player
- Spawners only activate when near the player
- Added FPS counter
FIXES
- Addressed an issue where if a Fireball missed an enemy and flew off it would never despawn. So now Fireball ability projectile gets destroyed after 30seconds
SCREENSHOTS
Version: 0.0.36
September 14, 2025 - Talent Tree Update
CHANGES
- Added talent pages, now the talent tree will be split into classes with their own pages
- Talents are now locked by default, and require a talent point to unlock. Player gains a talent point every level
SCREENSHOTS
Version: 0.0.35
September 8, 2025 - UI Scene Implemented
CHANGES
- Removed references to QuantityBhv
- Added Main Menu button from the pause UI
- Implemented UI scene that now works
Version: 0.0.34
September 7, 2025 - Minor UI update
CHANGES
- Moved GameManager into the UI scene
Version: 0.0.33
September 5, 2025 - Updated UI Healthbars
CHANGES
- Removed the use of minimalist asset bars, added my own custom UI bars to allow to split the UI into its own scene
- Replaced HP,Mana,XP bars with my own custom ones
SCREENSHOTS
Version: 0.0.32
September 3, 2025 - Load list of scenes, UI scene
-Added a way to pass a list of scenes to load
-added UI scene
Version: 0.0.31
August 24, 2025 - Additive scene update
-Added a First Loading Scene, the first scene that loads before main menu
-Added a Loading scene, this is called between scene changes ex main menu to the game
-Added a way to load scenes with scene names
-Updated project settings, added company, version, and product name
Version: 0.0.30
August 2, 2025 - Main Menu Update
-Created a Main Menu
-Updated README.md to include the trello board
Version: 0.0.29
April 21, 2025 - ToolTip and interaction refactoring update
-Added tooltips to items and abilities
Refactored interaction to allow Interactable class to be inherited
Version: 0.0.28
April 20, 2025 - New Ability Added, ability cooldowns
-Abilities now show cooldown on the actionbar
-Added a new ability that heals the player. It scales with INT, spawns Scrolling Combat Text, and has an effect
Version: 0.0.27
April 19, 2025 - Updated Window Handling, and Pause Menu
-Talents cant be open when character and inventory UI is
-Cant open Talents, Character UI, or inventory when paused. Will automatically close pause menu
-Enemies damage scales with levels
-Updated pause menu UI
Version: 0.0.26
April 16, 2025 - Enemies Update
-Enemies attack when they get close to the player
Version: 0.0.25
April 15, 2025 - Added a dropped template
-Added a dropped template
-Added a starting sword
-Added a mana flask asset
Version: 0.0.24
April 12, 2025 - Added lifespan to items, and enemy update
-Items that are dropped now have a timer before they get removed from the world
-Enemies code was refactored and now have armor and levels
Version: 0.0.23
April 11, 2025 - UI update and Mana Use
-Updated UI to use new bars
-Implemented mana, health + mana regen
-Abilities now use mana
Version: 0.0.22
April 10, 2025 - New Healthbar asset pack and talent system bug fixes
-Added a healthbar asset pack to improve UI visuals
-Abilities now duplicate when dragged from talentTree, allowing player to have multiple on actionbars (still share cooldown)
-dropping it somewhere will delete the instance
created OnTop object that can be used to force UI elements to be on top of everything else
Version: 0.0.21
March 30, 2025 - Partial ability implementation
-Added ActionBar
-Added TalentTree
-Updated MagicAbilityScript
-added drag and drop
Version: 0.0.20
March 28, 2025 - Viking helmet fix and spawns
-Added more enemy spawn points
-Added viking helmet to loot table for enemies
-Fixed stats bug
-Fixed homing bug
Version: 0.0.19
March 27, 2025 - Added new helmet, added ability, and more bug fixes
-Added a viking helmet as an equippable item
-Added a Fireball ability to test out the architecture for abilities
-Fixed bug where changing weapons causes next weapon to attack
-Fixed bug where swapping weapons mid animation locked the staff to always be on CD
Version: 0.0.18
March 26, 2025 - Enemy Update, Thunderfury, Character Panel and Bug fixes
-Added Thunderfury as an item to the game
-Added aggro range to the enemies, so when player is in range they get targeted
-Fixed bug where you could hit aggro range of the enemy with spells and melee
-Fixed bug where unpausing with escape would keep inventory UI active
Version: 0.0.17
March 25, 2025 - Weapon Update
-Added a multiweapon system
-Weapons now control what attack the player does when left clicking
--staff of jordan shoots a fire ball
Version: 0.0.16
March 25, 2025 - Bug Fixes and Weapon Update
-Fixed bug where staff of jordan was massive
-Fixed bug that prevented the player from unequipping items
-Added sword as a drop item and added staff and sword icons
Version: 0.0.15
March 24, 2025 - Scrolling Combat Text Update
-Added scrolling combat text to the game
Version: 0.0.14
March 24, 2025 - Update to equiping system
-Player can now equip items
Version: 0.0.13
March 23, 2025 - Rarity Outline in Inventory Update
-Added rarity outlines for items in the inventory
Version: 0.0.12
March 23, 2025 - Project Cleanup, Inventory Update
-Cleaned up the project
-Inventory now is able to handle stackable and unstackable items
Version: 0.0.11
March 22, 2025 - Added Inventory
-Added an inventory system to the game
Version: 0.0.10
March 22, 2025 - Font update
-Updated the font to feel more unique
Version: 0.0.9
March 21, 2025 - Added hat as an item the player can pickup and equip
-Added a mage hat the player can pickup and equip
Version: 0.0.8
March 20, 2025 - Added new dropped loot and pause screen
-Added a pause screen that pauses the game
-Added a dropped legendary staff
Version: 0.0.7
March 19, 2025 - Added Loot beams to the game
-Added loot beams to the game, will be used for dropped loot to indicate loot rarity
Version: 0.0.6
March 17, 2025 - Added a chest and an interactiable
-Added a chest with floating text above it, when the player is near it
-Added a potion item that will be an item the player can pick up and use
Version: 0.0.5
March 17, 2025 - Nav Mesh added
-Added a Nav Mesh to the game, allowing AI to move around the game world
Version: 0.0.4
March 16, 2025 - Rendering pipeline updated
-Updated the rendering pipeline to use URP - improving visuals
-Added grass to the game
Version: 0.0.3
March 15, 2025 - Added enemies with health bars
Added enemies to the game, with health bars above their heads
Version: 0.0.2
March 15, 2025 - Added Trees
Created a world with trees
Version: 0.0.1
March 15, 2025 - Project Started
Project was created. General idea of the game was formed.